EnchantmentsThe most frustrating part of learning how to enhance is learning that
THEY CAN FAIL! Not only can they fail, but failing can have negative side-effects for your gear! This is why you must read the guide below so that you do not lose your time, your character's money, or your cool!
Before you can use Enchantment stones, you must create them. In order to create them, visit a nearby <General Goods Merchant> and purchase Extraction Tools.
One set of tools is used per extraction. In order to extract, you must Right-Click on the Extraction Tools and then Left-Click on the item you wish to extract from.
There are some important guidelines! First, you can only extract from items that can be enhanced. These are your chest slot, legs slot, shoulders slot, hands slot, feet slot, primary slot, and secondary slot. Second, when you extract from an item, that item is destroyed. Do not extract from items you wish to keep or use, obviously.
Once you have extracted an item, you will receive Enchantment stones. They come in the form: Level # Enchantment. The level corresponds to an item's level, not your level. The level of the Enchantment stone that you receive varies quite dramatically. Also, the rarity of the item does not affect the level of the Enchantment stone that you receive. For example, if you extract a Level 20 Green, you could receive 3 Level 25 Enchantment stones. Then, if you extract a Level 20 Blue, you could receive 1 Level 20 Enchantment stone. In other words, it's very random.
Now that you know how to extract and create Enchantment stones, I will tell you how you apply them to an item. The first important part is figuring out the level of the item you wish to enhance. Quite simply, the item's level is the required level to use that item. This can typically be found just by looking at the item's statistics, as it will say what level is required. The item below has an item level of 27.
For some items, such as quest rewards, there is no given level on the item. In order to figure out the level of these items, you must know what level the quest was that resulted in that item. For instance, if a quest said "Level 10" in front of it and completing it resulted in an item, that item's level would be 10.
Once you know your item's level, the next step is figuring out what level Enchantment stone to use. In order to do this, you must know whether the item is of White rarity, Green rarity, Blue rarity, or Orange rarity. You can simply do this by looking at the item and seeing what color the item's name is written in. Once you know the item's level and its rarity use the following to figure out what Enchantment stone to use:
White Item = Item's Level +1-10 Levels
Green Item = Item's Level +5-15 Levels
Blue Item = Item's Level +15-30 Levels
Orange Item = Item's Level +25-40 Levels
When using an Enchantment stone from the above guide, take note that using the lower extremity will cause you to have a lower chance of success. If you have a Level 10 White item, you will have a higher percent of success if you use a Level 13 Enchantment stone than if you used a Level 11 Enchantment stone.
Now that you know how to create Enchantment stones and use them to enhance your gear, you must be wondering what the point of it all is! Each item can be enhanced up to 10 times. Although this seems fairly easy to obtain, you can take either two paths to reaching it. One involves spending lots of your character's money on purchasing the best-to-use Enchantment stones; the other involves spending lots of risk on using lower level Enchantment stones that will sometimes fail. What happens when you fail? Your item loses one level of enhancement! This is why it is important to use the correct level Enchantment stones. The good news is that items cannot reach negative enhancement levels; it will stop at 0. The bad news, obviously, is that it can take quite a bit of time and money to reach 10.
The following shows what bonuses come with each enhancement level. Remember, each item can reach a maximum of 10, so multiple each bonus by 10 to figure out the maximum.
PlateChest = +6 Physical Defense per level
Legs = +5 Physical Defense per level
Pauldron = +4 Physical Defense per level
Gloves = +4 Physical Defense per level
Boots = +4 Physical Defense per level
ChainChest = +5 Physical Defense per level
Legs = +4 Physical Defense per level
Pauldron = +3 Physical Defense per level
Gloves = +3 Physical Defense per level
Boots = +3 Physical Defense per level
LeatherChest = +4 Physical Defense per level
Legs = +3 Physical Defense per level
Pauldron = +2 Physical Defense per level
Gloves = +2 Physical Defense per level
Boots = +2 Physical Defense per level
ClothChest = +3 Physical Defense per level
Legs = +2 Physical Defense per level
Pauldron = +1 Physical Defense per level
Gloves = +1 Physical Defense per level
Boots = +1 Physical Defense per level
PrimaryPolearm = +4 Minimum and Maximum Weapon Damage per level
Greatsword = +4 Minimum and Maximum Weapon Damage per level
Bows = +4 Minimum and Maximum Weapon Damage per level
Staff = +3 Minimum and Maximum Weapon Damage per level, +10 Magic Boost per level
Sword = +2 Minimum and Maximum Weapon Damage per level
Dagger = +2 Minimum and Maximum Weapon Damage per level
Mace = +3 Minimum and Maximum Weapon Damage per level, +10 Magic Boost per level
Orb = +4 Minimum and Maximum Weapon Damage per level, +10 Magic Boost per level
Spellbook = +3 Minimum and Maximum Weapon Damage per level, +10 Magic Boost per level
SecondaryShield = +2% Damage Reduction per level
After reading this, you should now be a pro when it comes to enhancing your items, extraction, and Enchantment stones. The next part of the guide will discuss the use of Manastones.
ManastonesManastones contain a certain statistic and a certain value. For example, Manastone: Accuracy +12. In this case, this Manastone would add 12 to your Accuracy value if you placed it into a socket of one of your equipped items. Similar to the enhancing, only the following slots contain sockets: chest slot, legs slot, shoulders slot, hands slot, feet slot, primary slot, and secondary slot. Also, the higher the rarity of the item, the more sockets it contains:
White Item = 1-2 Socket
Green Item = 2-3 Sockets
Blue Item = 3-4 Sockets
Orange Item = 4-5 Sockets
Green Abyss Item = 4 Sockets
Blue Abyss Item = 5 Sockets
Orange Abyss Item = 6 Sockets
Similar to enhancing, placing Manastones into sockets can fail. The penalty for this is that all Manastones already in sockets and the Manastone you just used for that item are destroyed, returning the item to all empty sockets. The positive is that this is quite rare and usually only occurs when placing too high of a level Manastone into a low level item. However, at this time, there is no way to tell the exact level of a Manastone; just know that the higher the value, the higher the level. Also, green Manastones are harder to socket than white Manastones.
When the game is released, there should be level requirements on Manastones which will make it easier to tell the level of the Manastone.
A good strategy for placing Manastones into sockets (when an item has more than 1 socket) is to socket your least valued Manastone first and your most valued Manastone last. This way, the chance for failing and wasting your most valued Manastone is reduced to a minimum.
You can also remove Manastones from items by visiting a <Remove Manastone> NPC. These are usually found around major cities and towns. You pay a small fee and the NPC will remove your desired Manastone from your item. Although the Manastone will be destroyed in the process, the remaining Manastones already socketed into that item will not be destroyed.
The following list shows all Manastones and their possible values:
Manastone: Attack (Adds to your Attack value)
Value Range: +1-5
White Manastones: (+1, +2, +4)
Green Manastones: (+3, +5)
Manastone: Accuracy (Adds to your Accuracy value)
Value Range: +12-25
White Manastones: Even #s (+12, +14, etc.)
Green Manastones: Odd #s (+21, +23, etc.)
Manastone: Parry (Adds to your Parry value)
Value Range: +12-25
White Manastones: Even #s (+12, +14, etc.)
Green Manastones: Odd #s (+21, +23, etc.)
Manastone: Magic Boosting Power (Adds to your Magic Boosting Power value)
Value Range: +12-25
White Manastones: Even #s (+12, +14, etc.)
Green Manastones: Odd #s (+21, +23, etc.)
Manastone: Shield Defense (Adds to your Block value)
Value Range: +12-25
White Manastones: Even #s (+12, +14, etc.)
Green Manastones: Odd #s (+21, +23, etc.)
Manastone: Evasion (Adds to your Evasion value)
Value Range: +4-15
White Manastones: Even #s (+4, +6, etc.)
Green Manastones: Odd #s (+11, +13, etc.)
Manastone: Physical Critical Hit (Adds to your Crit Rate value)
Value Range: +4-15
White Manastones: Even #s (+4, +6, etc.)
Green Manastones: Odd #s (+11, +13, etc.)
Manastone: HP (Adds to your HP value)
Value Range: +20-85
White Manastones: By Tens (+20, +30, etc.)
Green Manastones: In-between Tens (+65, +75, etc.)
Manastone: MP (Adds to your MP value)
Value Range: +20-85
White Manastones: By Tens (20, 30, etc.)
Green Manastones: In-between Tens (65, 75, etc.)
Manastone: Magical Accuracy (Adds to your Magic Accuracy value)
Value Range: +10, +12
Green Manastones: (+10, +12)
Manastone: Maximum Flight Time (Adds to your Flight Time value)
Value Range: +4
Green Manastones: (+4)
Manastone: Magical Resistance (Adds to your Magical Resistance value)
Value Range: +12
Green Manastones: +12
GodstonesThe last part of this guide will discuss Godstones. These are used on all weapon items. The basic premise of a Godstone is to apply some sort of ability, which triggers at a certain percent, to inflict your target with.
Godstones can be found throughout the higher level content of the game. They can be found in similar ways that Manastones can be found, only with a significant less frequency. They can also be obtained as quest rewards. Once you obtain a Godstone, you can visit a <Godstone Enchanter> NPC, which are usually found in large cities only, and have them enable the Godstone to your weapon for a fee. You may also remove Godstones in a similar fashion as Manastones.
When a weapon becomes enabled by a Godstone, it will receive a partical effect. This means that your weapon will now have a specific type of glow depending on which Godstone you used. Each type of Godstone (Bleed, Blind, etc) has its own color and effect.
The following is a list of the effects and what they are:
Bleed: Places a physical damage over time effect on the target
Blind: Reduces the target's accuracy with attacks
Paralyze: Completely stuns a target in place; they cannot take any action at all
Poison: Places a magical damage over time effect on the target
Root: Immobilizes the target in place; they cannot move
Silence: Causes a target to be unable to cast any spells
Slow: Reduces the attack speed of the target
Snare: Reduces the movement speed of the target
Stun: Completely stuns a target; they cannot take any action at all
Damage: Causes direct magical damage to the target
The following is a list of some of Aion?s Godstones and their benefit:
(A) = Asmodian Quest Reward
(E) = Elyos Quest Reward
BlueBleedBleeding Abnormal Condition Smash 65 damage every 2 seconds for 10 seconds at 5% trigger rate.
Bleeding Abnormal Condition Smash 40 damage every 2 seconds for 20 seconds at 5% trigger rate.
Mahisha's Wrath 71 damage every 2 seconds for 10 seconds at 8% trigger rate.
Blind(A)Aegir's Eye Beam Blinds for 8 seconds at 5% trigger rate.
Rasberg's Love Blinds for 10 seconds at 10% trigger rate.
Rasberg's Tragedy Blinds for 8 seconds at 5% trigger rate.
(E)Telemachus's Luster Blinds for 8 seconds at 5% trigger rate.
Paralyze(E)Spatalos's Chastisement Paralyzes for 5 seconds at 2% trigger rate.
(A)Sueron's Threat Paralyzes for 5 seconds at 2% trigger rate.
Vidar's Dignity Paralyzes for 5 seconds at 2% trigger rate.
PoisonOrissa's Blood 38 damage every 2 seconds for 20 seconds at 10% trigger rate.
Root(E)Hectate's Root Binds for 10 seconds at 2% trigger rate.
Helkes's Revenge Binds for 10 seconds at 2% trigger rate.
(A)Sif's Root Binds for 10 seconds at 2% trigger rate.
Silence(E)Jumentis's Pacification Silences for 8 seconds at 5% trigger rate.
(A)Sigyn's Calmness Silences for 8 seconds at 5% trigger rate.
Srudgelmir's Silence Silences for 10 seconds at 10% trigger rate.
Srudgelmir's Tacitness Silences for 8 seconds at 5% trigger rate.
SlowEio's Tears Reduces attack speed by 50% for 10 seconds at 10% trigger rate.
(A)Freyr's Rest Reduces attack speed by 50% for 10 seconds at 5% trigger rate.
Ieo's Sadness Reduces attack speed by 50% for 10 seconds at 5% trigger rate.
(E)Thrasymedes's Peace Reduces attack speed by 50% for 10 seconds at 5% trigger rate.
SnareDeltras's Loyalty Reduces movement speed by 50% for 10 seconds at 5% trigger rate.
(A)Nerthus's Suppression Reduces movement speed by 50% for 10 seconds at 5% trigger rate.
(E)Perento's Standpoint Reduces movement speed by 50% for 10 seconds at 5% trigger rate.
Stun(E)Boreas's Fury Stuns for 1 second at 6% trigger rate.
Fasimedes's Majesty Stuns for 1 second at 6% trigger rate.
(A)Traufnir's Roar Stuns for 1 second at 6% trigger rate.
DamageEarthFreyr's Wisdom 1880 earth damage at 1% trigger rate.
Thrasymedes's Wit 188 earth damage at 10% trigger rate.
FireBoreas's Encouragement 188 fire damage at 10% trigger rate.
Traufnir's Bravery 1880 fire damage at 1% trigger rate.
WaterHectate's Cleverness 94 water damage at 20% trigger rate.
Sif's Knowledge 940 water damage at 2% trigger rate.
WindJumentis's Agility 94 wind damage at 20% trigger rate.
Sigyn's Intelligence 940 wind damage at 2% trigger rate.
Magical FireMagical Earth Smash 247 magical fire damage at 3% trigger rate.
Magical Earth Strike 124 magical fire damage at 6% trigger rate.
Magical Fire Smash 370 magical fire damage at 2% trigger rate.
Magical Fire Strike 185 magical fire damage at 4% trigger rate.
OrangeDamageEarth(A)Marchutan's Balance 376 earth damage at 10% trigger rate.
(E)Yustiel's Heart 376 earth damage at 10% trigger rate.
Fire(E)Nezakan's Valiance 3760 fire damage at 1% trigger rate.
(A)Zikel's Pride 3760 fire damage at 1% trigger rate.
Water(E)Kaisinel's Terror 1880 water damage at 2% trigger rate.
(A)Lumiel's Magical Power 1880 water damage at 2% trigger rate.
Wind(E)Baizel's Will 188 wind damage at 20% trigger rate.
(A)Triniel's Coolness 188 wind damage at 20% trigger rate.